Project
G'Audio Sol
G'Audio Works
G'Audio Craft
Project Summary
G’Audio Sol is a premium binaural rendering SDK for immersive VR. It is the only renderer to support GA5 which provides the most lifelike audio experience. G’Audio Sol can be integrated into any local players, streaming players, and live streaming players and supports major OS and VR headsets.
G'Audio Works is a powerful spatial audio plugin for Digital Audio Workstations. It enables intuitive assignment of positional data to sound sources while the reference video plays, and is compatible with other plugins and effects. G’Audio Works supports object, channel, and Ambisonics inputs and GA5 and FOA outputs.
G’Audio Craft is a realistic spatial audio plugin for 3D game engines fully compatible with existing game projects. Reverberation, occlusion, and directivity of sound sources are realistically simulated with G’Audio Craft which uses the same binaural rendering engine as G’Audio Works.
Business Model
Our goal is to be Dolby in immersive media such as VR and AR, supporting end-to-end process of content creation. Just like Dolby did in traditional audio domain, we license our binaural rendering SDK G'Audio Sol to customers including content platforms(both live and streaming), game developers, OS vendors, chip manufacturers, and head mount display manufacturers. G'Audio Sol is the only renderer in the market that supports GA5 format, which is G'Audio's proprietary format that offers incomparable 3D audio quality. GA5 format can only be exported from G'Audio Works, our 3D audio post-production solution which is provided completely free for all content creators. Via this business model, G'Audio aims to dominate both content production and distribution in the industry and eventually become de facto standard in spatial audio for immersive media.
Main Achievements
Oct 2017 - Selected as Innovative VR Company of the Year in VR Awards
Jan 2017 - Officially released end-to-end 3D audio solutions
Nov 2016 - Founded G'Audio Lab LA office
Sep 2016 - Received 5B KRW(4.7M USD) series A investment from Korea Investment Partners, LB Investment, Softbank Ventures, and Capstone
Jul 2015 - Received 1.1B KRW(100K USD) seed invesment from TIPS, Softbank Ventures, and Capstone
Jan 2014 - Core technology adopted as part of international standard MPEG-H 3D Audio, competing over global tech giants