Project Summary
The Problem:
Worldwide, computer science is considered to be the most promising education of next generation. For this reason, there have been numerous global initiates to support it; therefore, in countries like US, UK, Japan, and South Korea, computer science education became already mandatory subjects starting from elementary school.
However, in K-12 education, it is very difficult to understand software which requires learning a whole new programming language like JAVA, C, PHP etc. which contains complicated structure, and syntax. We firmly believe the most important thing in learning software is computational thinking not learning a programming language first.
Our Solution:
LogiCong education platform provides the most fun gamified missions for newcomers(K-12) to understand computer science focusing on developing computational thinking ability, not developing the programming skills. It is built and modified on block-shaped visual language called ‘blockly’, which is researched and developed by Google.
3 Main strengths of LogiCong solution are:
Computational thinking focused learning curriculum and contents proved by 60K students with 6M mins play-time.
- Focus on computational thinking process to promote creative, logical, problem solving skills
Full of Gamification Components
- Story based missions and characters
- Immersive 2D+3D designed learning contents
- Best optimized workspace(UI/UX) for kids
Smart Learning Management System
- Personalized learning data acquisition and analysis based on machine learning technology (adaptive learning)
- Learner/Educator/Parents linking system
- Provides verified computational thinking quantitative analytics (World 1st)