Project
Gaimified edu-tech solution for kids to learn computer science

Project Summary
The Problem:
Worldwide, computer science is considered to be the most promising education of next generation. For this reason, there have been numerous global initiates to support it; therefore, in countries like US, UK, Japan, and South Korea, computer science education became already mandatory subjects starting from elementary school.

However, in K-12 education, it is very difficult to understand software which requires learning a whole new programming language like JAVA, C, PHP etc. which contains complicated structure, and syntax. We firmly believe the most important thing in learning software is computational thinking not learning a programming language first.

Our Solution:
LogiCong education platform provides the most fun gamified missions for newcomers(K-12) to understand computer science focusing on developing computational thinking ability, not developing the programming skills. It is built and modified on block-shaped visual language called ‘blockly’, which is researched and developed by Google.

3 Main strengths of LogiCong solution are:
 Computational thinking focused learning curriculum and contents proved by 60K students with 6M mins play-time.
- Focus on computational thinking process to promote creative, logical, problem solving skills

 Full of Gamification Components
- Story based missions and characters
- Immersive 2D+3D designed learning contents
- Best optimized workspace(UI/UX) for kids

 Smart Learning Management System
- Personalized learning data acquisition and analysis based on machine learning technology (adaptive learning)
- Learner/Educator/Parents linking system
- Provides verified computational thinking quantitative analytics (World 1st)

Business Model
 Monthly/Annual subscription model for B2B(2C)
: Cloud solution for education service providers
 Monthly/Annual subscription model for B2C, LogiCong
: Online and mobile solution for end users

Main Achievements
 6M mins played by users in just 3months after launch
 2 filed patents about learning data of computational thinking from block-typed programming language (2 filed patent)
 Tested in official Institute of Science Education for test the Talented
Date of Establishment2018-08-01
AcceleratorThe Ventures
StageInformation Communication
Date of TIPS Selection2018-12-01