Project
VR cyber sickness reduction using real-time motion recognition algorithm
Project Summary
⦁ Developing content with WIP navigation based on VR cyber sickness reduction using real-time motion recognition algorithm, in order to reduce current VR content’s cyber sickness and treadmill’s limitation with space and cost
⦁ By applying the technology
Business Model
Revenue Model
Currently, contacting B2B business channels such as movie theaters and shopping malls
Target Customer
Children aged 3 to 12
Distribution Channels
Places with my visitors such as shopping malls, movie theaters, theme parks and restau
Main Achievements
Follow-up Investment
Currenlty, raising the Series A round domestically and internationally
Employment
12 employees
Dissertations or IP
(Patent)1 applied in Korea (Technology Transfer)1 in Korea (Trademark Rights)2 applied in Korea, 4 applied ove