Project
VR cyber sickness reduction using real-time motion recognition algorithm

Project Summary
⦁ Developing content with WIP navigation based on VR cyber sickness reduction using real-time motion recognition algorithm, in order to reduce current VR content’s cyber sickness and treadmill’s limitation with space and cost
⦁ By applying the technology

Business Model
Revenue Model
Currently, contacting B2B business channels such as movie theaters and shopping malls

Target Customer
Children aged 3 to 12

Distribution Channels
Places with my visitors such as shopping malls, movie theaters, theme parks and restau

Main Achievements
Follow-up Investment
Currenlty, raising the Series A round domestically and internationally

Employment
12 employees

Dissertations or IP
(Patent)1 applied in Korea (Technology Transfer)1 in Korea (Trademark Rights)2 applied in Korea, 4 applied ove
Date of Establishment2016-09-19
AcceleratorKST
StageInformation Communication
Date of TIPS Selection2017-9-22